
Players will have to micromanage their crew as areas become damaged.Ĭombat is rife with challenging micromanagement, as crewmembers of each species are fitted for different tasks. The third type - mysterious unexplored nebulas - slow down the Rebel Fleet from following you, but bring out massive ion storms and limited visibility during combat. Civilian and friendly areas present the opportunity to find weapons without as much constant fighting. Hostile territories present plenty of enemy presence, but also the opportunity for greater salvage. The game randomizes the type of each sector f0r each playthrough, which can help or hinder each individual game. Players are forced to run from an ever-advancing rebel fleet after each FTL jump, which insures the game is always played at a certain speed, somewhat rushing the player to the ending before they can fully upgrade their ships. The player must traverse through eight sectors to reach The Last Stand location and fight the final boss. Each playthrough is certainly a learning experience, giving the player more pieces of information (and unlockable ships) to work with to try and make it further next time. Once your ship explodes, it's game over - there's no going back. Players will find themselves trying to micromanage their crew, weapons and subsystems in parallel as each and every battle could be their last.

The action can get hectic, but it never stops truly being fun. Players will feel true panic when their systems are being overloaded and the oxygen room takes a hit whilst their crew is simultaneously running around for repairs and fighting off enemies who've boarded the vessel. If it sounds a little hectic, that's because it is - but in everything it does, FTL delivers well-balanced and truly entertaining gameplay.

Faster Than Light puts players in the position of a ship's captain attempting to escape a rebel fleet and return to the last stand of the Federation - fighting past rebels, pirates and hostile species while trying to shape up for the final fight - yet fast enough to avoid detection by the rebel fleet. The game is the first roguelike title to reach major success since The Binding of Isaac, and hopefully will inspire more like-minded games and studios. FTL: Faster Than Light is likely one of the biggest indie hits of the year, and stands as more evidence that Kickstarter is a system which simply 'works' for indie projects.
